WATCH Trailer #1, the first 100% Real Time 3D video of THE ARCHITECT: PARIS.
ENJOY A few screenshots from our brilliant creative team.
READ A note from the CEO of ENODO GAMES, Jean-Baptiste.
We are so thrilled with how the first video of The Architect was welcomed!
This is a very exciting step for all the team, here at EnodoGames.
A step that confirms how intrigued – to say the least – you all are about the innovations we want to bring to you.
Sometimes, though, they also seem to worry some of you. We understand why.
I wanted to personally take a moment - between two videos (the next one should reassure you too) - to clarify a few points.
At EnodoGames, we simply adore City Builders! I played the very first SimCity on an IBM AT machine and a green monochromatic screen! It was in 1989!
Since then, we played every version of the game (wasn’t SimCity 4 just awesome?), tried each Cities XL along with all the games based on the same concept.
More recently, Cities Skylines brilliantly took over a license that has been offering, for the past 25 years, a solid gameplay based on now-classic mechanisms. Colossal Order did an amazing job!
But when our team met for the first time and started thinking about what we could bring to City Builders, we quickly realized that we had to offer something new. Not just for the sake of innovation but to really invite the gamers to a new approach, a new way of both thinking and building virtual cities. And this brought two fundamental ideas. We had to:
- create a game that would start from an existing city instead of building from scratch
- allow the players to mod buildings inside this existing city and, therefore, to give them tools that would be more precise and more accurate than the ones they are used to.
In other words: RIP RCI! :)
We believe that by starting the game from an existing city, you will be directly confronted with a deeper (and richer) environment. This city is already alive and you will have to get acquainted with it, negotiate with it, answer its needs or jostle it to create your own city.
It would be a mistake to think that an existing city would prevent the players from having – and implementing - their own vision for their city. Quite the contrary, we believe that what we offer will allow each and every one of you to do precisely what you want with your city!
This is why, in The Architect, the player won’t just define a “zone” for the game to fill in. You will have to define and design each of the buildings inside the city.
Of course, we chose Paris for this first edition of The Architect. And our game is not about reproducing nor rebuilding Paris over and over. It’s really about taking over the city and changing it. It is about confronting with its structure, its architecture. It’s about making your own Paris!
Will you replace the 19th century Haussman-style buildings with glass and metal sky-scrapers? What will you do with the Louvre? Will you turn Paris into a vast park? How will you answer the issue of mobility? How will you deal with power resources? What will YOUR Paris be like?
Since you will have to imagine how the city develops, we have to give you the best tools we can produce.
This is what we are doing by allowing the players to conceive buildings and, more broadly, all the spaces of this new Paris with a level of details that was never offered before in this type of game. Design your own buildings, share them with other players, update them as you go deeper into the game and give Paris a look that is yours… while answering all the challenges of the city of tomorrow.
We have conceived two specific tools to help the players create their own vision:
- the Drawing Board will allow the players to conceive their own buildings from ground to top floor and place them into the city;
- the Workshop will be where players compose their teams, hire new knowledgeable experts, acquire new skills that will allow them to create buildings that keep getting more incredible and diverse.
I will go deeper into these tools in another note. Until then, please comment and post all the questions and remarks you might have. They help us improve our work and make The Architect a better game. Your game.